2013年7月18日 星期四

What makes a great game?

What makes a great game?
    • Social
      • High scores with possible sharing
      • Competitive against others scores/profess/achievements
      • Easily shared
        • Twitter
        • Facebook
        • URL
    • Casual
      • Quick and easy to play levels
      • Gameplay is intuitive and easily picked up by the player
      • Can be picked up and left easily
      • Playable by a wide range of ages
      • Appeals to a broad range of people
    • Great looking
      • Very polished
      • Attention to detail
      • High quality graphics
      • Strong and consistent theme
      • Unique, fresh
    • Feedback
      • Players need to be able to give feedback or praise
        • Comments
        • Rating systems
      • Players need to feel their voice is being heard
      • Bug reports
      • Website stating bug fixes, update changes
    • Story
      • Needs to be suitable for game type
      • Interesting, not overly complex
      • Can be skipped or ignored
      • Compelling for those that want involvement
      • Can be summarized in one line
      • Immersive
        • Player loses track of time while playing
    • Audio
      • Accessible settings for volume/mute
      • Large variety of sound effects (helps with repetition)
      • Music that compliments the atmosphere
    • Demo version
      • Allows easy upgrading to full version
      • Extensive enough to enjoy
      • Gives a good taste of what gameplay and levels are like
    • Gameplay
      • Upgrades
        • ONLY if they add to the gameplay, not just foe their own sake
      • Multiple ‘paths’ and endings
        • Must be good enough to justify the effort of the player
      • Quick restart of levels
    • Statistics
      • how far players get
        • Is the game too easy or too hard?
      • What are players seeing and not seeing?
        • Are there ui stumbling blocks?
      • Are players replying?
      • Are the range of scores what was expected?
        • Is there hacking of scores? Obviously out of the average?
      • Where is the game proving most popular? Why?
    • Player Rewards
      • Achievement badges
        • Tie in with recognized systems
          • Game center
          • Mochi
          • Xbox
          • Raptr
      • Downloads that are rewarded for achieving game goals
      • Unlock extra gameplay modes
      • Unlock extra levels
      • Unlock difficulty settings
    • Platform
      • Choose the right platforms for the game type and target market
      • Must be able to easily update with bug fixes, updates etc
    • Interface/Experience
      • Pausing and resuming handled intelligently
      • Auto saving
      • Persistant
        • Scores, progress and medals are all stored
        • Players feel sure their hard work will be safely saved
      • Uses easy to recognize symbols
      • Possible multiple saves (if gameplay justifies it)
      • Easy login methods (if required)
        • Facebook
        • twitter
        • Gmail etc
        • mochi
    • Updates
      • More levels
      • Bug fixes
        • Good to introduce features when bugs are fixed, helps distract from the negative
      • Extra features
        • Rewarding for the price
    • Marketing
      • Twitter
      • Facebook
      • Blog posts
        • Sharing behind the scenes development
        • Secrets and tips of the game
      • Building hype
      • Promotional images
      • Gameplay video
        • Available on YouTube for sharing
        • Well edited & compelling
        • High resolution available
        • Easily embedded on blogs
        • Several versions
          • Promotional
          • Gameplay examples
      • Website support
      • Free to play demo that upsells
      • Contacts within the industry
        • Can feature your game
        • Know someone who knows insiders
    • Fun
      • Repeat gameplay
        • Game changes slightly with each game
        • Levels have enough interest to warrant further play
      • Player feels they have achieved something
      • Rewarding gameplay
        • Player feels their efforts meant something
        • Achievements to mark players successes
        • Needs to be fair
        • Player needs to feel they have a chance
        • Your character, skills etc grow the longer you play
        • A way to win the game – become the champion
        • Surprises, avoid repetition
      • Quick results
        • Short levels?
        • Short bursts of gameplay are fun
        • Can be picked up/put down very quickly
      • Controls & skills to master
    • Intuiative
      • Clear easy to use UI
      • Customizable controls
      • Simple controls

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