2013年7月3日 星期三

Unity Introduction

Unity Introduction

The Unity tabs are listed as below:

Scene Tab - This tab is used to edit every object that would be shown in this particular scene. You can move, scale, and rotate the objects to make it appear how you want it in game. Below is a screencap of one scene that is used for GUI.
Scene Tab 
Operators to move, rotate, scale (Hotkeys: move - w, rotate - e, scale - r)
Vector indicator
















Hierarchy Tab - This tab is a list of gameobjects that appears in a particular scene. It also shows the parent-child relationship of each object. Below is a screencap of the hierarchy regarding to the scene up top.






Game Tab - This tab shows exactly what is shown when the game is ran. To run the game in Unity, simply press the play button. You can also toggle "maximize on play" to make it fullscreen to view the exact resolution.


Game Tab
Maximize On Play















































Project Tab - This tab shows every Asset you have added or imported into this Unity Project. Every resource, models, textures, scripts is shown here. 
You can import packages made by others or plugins here: http://chunblounity.blogspot.com/2013/07/importing-exporting-packages.html


Project Tab
Right click -> switch to "Two Columns Layout"






































Inspector - The Inspector shows every component attached to a game object. They could be:


  • Unity Premade components such as Character Controllers, Colliders, Rigid Bodies, etc.
  • Scripts made by us.
  • Scripts from different Unity plugins and addons such as NGUI, Playmaker, etc.



Inspector Tab
Script Added by NGUI
"Add Component" button to add more components.
































Console Tab - This tab shows the errors while compiling. 



















Tab Layout

I like to organize my tab this way but it is up to you.


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