2013年7月7日 星期日

Blender Modelling - Human Head

  1. Add Cube -> Subdivide x 2 -> Shift + Alt + s (scale to sphere)
  2. Pull mesh to match image. o (enable soft selection)
  3. Extrude and scale neck
  4. Edge Loop at middle
  5. Smooth out top points
  6. Add Loop cut to top margin of eyes
  7. Smooth the vertices as shown (1)
  8. Extrude the eyes
  9. Extrude the eyes - Scale down
  10. Tweak Eye Shape
  11. Mark the mouth
  12. Extrude and Scale Mouth
  13. Tweak vertices for mouth to give a round shape
  14. Smooth vertices (2)
  15. Extrude nose and scale sideways
  16. Tweak nose vertices
  17. Delete middle mouth points
  18. Extrude this edge loop twice
  19. Fill Lips


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