What makes a great game?
- Social
- High scores with possible sharing
- Competitive against others scores/profess/achievements
- Easily shared
- URL
- Casual
- Quick and easy to play levels
- Gameplay is intuitive and easily picked up by the player
- Can be picked up and left easily
- Playable by a wide range of ages
- Appeals to a broad range of people
- Great looking
- Very polished
- Attention to detail
- High quality graphics
- Strong and consistent theme
- Unique, fresh
- Feedback
- Players need to be able to give feedback or praise
- Comments
- Rating systems
- Players need to feel their voice is being heard
- Bug reports
- Website stating bug fixes, update changes
- Players need to be able to give feedback or praise
- Story
- Needs to be suitable for game type
- Interesting, not overly complex
- Can be skipped or ignored
- Compelling for those that want involvement
- Can be summarized in one line
- Immersive
- Player loses track of time while playing
- Audio
- Accessible settings for volume/mute
- Large variety of sound effects (helps with repetition)
- Music that compliments the atmosphere
- Demo version
- Allows easy upgrading to full version
- Extensive enough to enjoy
- Gives a good taste of what gameplay and levels are like
- Gameplay
- Upgrades
- ONLY if they add to the gameplay, not just foe their own sake
- Multiple ‘paths’ and endings
- Must be good enough to justify the effort of the player
- Quick restart of levels
- Upgrades
- Statistics
- how far players get
- Is the game too easy or too hard?
- What are players seeing and not seeing?
- Are there ui stumbling blocks?
- Are players replying?
- Are the range of scores what was expected?
- Is there hacking of scores? Obviously out of the average?
- Where is the game proving most popular? Why?
- how far players get
- Player Rewards
- Achievement badges
- Tie in with recognized systems
- Game center
- Mochi
- Xbox
- Raptr
- Tie in with recognized systems
- Downloads that are rewarded for achieving game goals
- Unlock extra gameplay modes
- Unlock extra levels
- Unlock difficulty settings
- Achievement badges
- Platform
- Choose the right platforms for the game type and target market
- Must be able to easily update with bug fixes, updates etc
- Interface/Experience
- Pausing and resuming handled intelligently
- Auto saving
- Persistant
- Scores, progress and medals are all stored
- Players feel sure their hard work will be safely saved
- Uses easy to recognize symbols
- Possible multiple saves (if gameplay justifies it)
- Easy login methods (if required)
- Gmail etc
- mochi
- Updates
- More levels
- Bug fixes
- Good to introduce features when bugs are fixed, helps distract from the negative
- Extra features
- Rewarding for the price
- Marketing
- Blog posts
- Sharing behind the scenes development
- Secrets and tips of the game
- Building hype
- Promotional images
- Gameplay video
- Available on YouTube for sharing
- Well edited & compelling
- High resolution available
- Easily embedded on blogs
- Several versions
- Promotional
- Gameplay examples
- Website support
- Free to play demo that upsells
- Contacts within the industry
- Can feature your game
- Know someone who knows insiders
- Fun
- Repeat gameplay
- Game changes slightly with each game
- Levels have enough interest to warrant further play
- Player feels they have achieved something
- Rewarding gameplay
- Player feels their efforts meant something
- Achievements to mark players successes
- Needs to be fair
- Player needs to feel they have a chance
- Your character, skills etc grow the longer you play
- A way to win the game – become the champion
- Surprises, avoid repetition
- Quick results
- Short levels?
- Short bursts of gameplay are fun
- Can be picked up/put down very quickly
- Controls & skills to master
- Repeat gameplay
- Intuiative
- Clear easy to use UI
- Customizable controls
- Simple controls